Thing+10+-+Understaind+Creative+Commons,+Fair+Use,+and+Public+Domain

=Thing 10: Get Creative with Creative Commons=

Relax. This is an easy, but **incredibly significant** one.

Introduction
Fair use guidelines enable teachers and students to use copyrighted materials within the classroom for direct educational purposes. But fair use seems restrictive, [|can be confusing], and more-or-less stops at the schoolhouse gate. All of those wonderfully illustrative images found via Google search and pasted into that Oscar-worthy Powerpoint presentation cannot legally be shared back out on the Web, even with proper citation -- **citation does not equal permission**. As educators, it is our responsibility to teach students about the ethics of content gathering and use, whether for a research paper or a digital storytelling project.

One of the hallmarks of Web 2.0 is the creation and sharing of user-created content, and tools like Flickr, YouTube, Scribd, Thinkfree, Archive.org (and hundreds of others) make uploading, sharing and obtaining digitized content a snap. But with the free exchange of content comes the responsibility of determining how it is shared, how it may be used, and how to properly credit the author or creator.

Enter **Creative Commons**, the best thing to ever happen to Copyright...

"Share, Remix, Reuse — Legally"
"[|Creative Commons] provides free tools that let authors, scientists, artists, and educators easily mark their creative work with the freedoms they want it to carry. You can use CC to change your copyright terms from 'All Rights Reserved' to 'Some Rights Reserved.'"

Creative Commons celebrated its sixth birthday in December 2008. Currently, there are millions of photos, books, songs, poems, artworks, videos and other media shared on the web under Creative Commons licenses, including this course. D112 Learning 2.0 is an example of how you can take a piece of information or a product (in this case, Shelley Paul's course) and 'remix' it to make it fit your needs, giving attribution to the original author.

One of the most exciting developments in Web 2.0/Creative Commons culture is the **OER Commons** -- a site where users can find and contribute to the collection of thousands of [|Open Educational Resources]. The most highly-rated content in the OER Commons comes from the [|MIT Open Courseware (OCW)] project -- an online repository of free lecture notes, exams, and other resources (including, increasingly, audio and video) from more than **1800 courses** spanning MIT's entire curriculum. MIT recently announced a subsection of OCW called [|Highlights for High School].

Sound interesting?

**¤ NOTE ABOUT "TRADITIONAL" COPYRIGHT:** Creative Commons is an amazing evolution in copyright, but it does not magically erase the need for proper citation, and ethical use. Neither does it solve our confusion about "traditional" copyright, which still applies to most works or art and intellectual property.

The Media Education Lab at Temple University has worked with a number of expert groups to develop a newly released **[|Code of Best Practices for Fair Use in Media Education]**, which "helps educators gain confidence about their rights to use copyrighted materials in developing students' critical thinking and communication skills." EVERY educator should read this guide, share it with colleagues and practice applying these guidelines thoughtfully with their students. These resources not only diminish copyright confusion, but provide educators and students with tools to help them fully exercise their fair use rights. The site provides case studies and teaching resources, too.

Discovery Exercise
1. Click through **Copyright module**, there is a link at the bottom of each page if you prefer audio.[| http://21cif.com/tutorials/micro/mm/copyright/]

2. Watch the two animations below to learn about the history and basic concepts behind Creative Commons.


 * A Shared Culture** (3:20)

media type="youtube" key="1DKm96Ftfko" height="349" width="425"


 * Wanna Work Together?** (3:00)

media type="youtube" key="P3rksT1q4eg" height="349" width="425"

3. Spend some time at this website. []

**Task 1** Take a Creative Commons quiz- Include your quiz score in your post. Creative Commons Video Quiz » Free Online Quizzes

media type="custom" key="5607627"

**Task 2** Write a blog post reflecting on how you think Creative Commons may affect you professionally and/or personally. Be sure to include "Thing 10" in your post title. Be sure to include your quiz score.

Some prompts:
 * Have you noticed the CC logo on any websites you visit? Did you wonder what it meant?
 * Do you think CC will impact the way students learn and create projects? How?
 * Do you use digital images, audio or video clips from the web in your teaching (or professional practice)?
 * Do you ever share content on the web?
 * Who owns your teaching materials?
 * What are some potential negatives for using CC?

Stretch Tasks
Check out some Creative Commons resources from the [|OER Commons], the [|CC Content Directories], [|New Creative Commons Information Pack]( Resources are created for schools in Australia, but most are not continent-specific), or try out the [|CC Search] tool and see what you find. Extend the blog post above to share about your findings. Include **a link** to any resource you mention.


 * A Fair(y) Use Tale (10:13)-** Disney Parody explanation of Copyright Law and Fair Use Synopsis. This one can get annoying, not so much if it's just playing in the background while you are multi-tasking.

media type="custom" key="5607705"